Solution 1 :
I just found the right place and reference and it is possible according to this documentation
Problem :
I wanted to enable one of my Android project to the new KMM but will deploy only for Android platform for the time being. According to this FAQ page it seems that the plugin works only for macOS. But was confused on the next paragraph stating
The good news is that you can work with cross-platform projects on
Android even without the Kotlin Multiplatform Mobile plugin. If you
are going to work with shared code or Android-specific code, you can
work on any operating system supported by Android Studio.
I am not planning yet to run the iOS part as I am still learning it, all I want for now is to prepare my project so when I am confident with my iOS skill starting it would be easy. I do not have a good Mac device as of now that is why I prefer to use my Windows machine for now which is more reliable for heavy stuff like Android development.
Comments
Comment posted by Tyler V
Yes, Kotlin multiplatform for Android works fine in Windows
Comment posted by Bitwise DEVS
@TylerV but set up should be done first with Mac right? Or I can also start the setup using the plugin in Windows?
Comment posted by Tyler V
Nope, it can be done fully on Windows. Source: I used it solely in Windows for awhile before later buying a Mac and adding an iOS app.
Comment posted by Tyler V
There should be a KMM template in Android Studio you can use to create it on a Windows machine easily. I think that FAQ is about the iOS KMM plugin, not KMM in general.